Non-Weather Stuff
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Non-Weather Stuff
Anywho, I've been trying to get away from my old weather nonsense, and this is one of my OU gen5 teams that has accumulated a fair amount of success. It still clearly has it's flaws, which is mainly why I'm putting it up now. So without further ado, here you have it
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Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Leaf Storm
- Hidden Power [Fire]/Rest
- Toxic Spikes
- Leech Seed
Pretty simple, the lead spot is really sorta interchangeable with Roserade and Forretress. Anywho, Roserade allows me to absorb TSpikes, absorb most special attacks and set my own TSpikes. Leaf Storm gives me a nice stab that can deal quite a bit of damage even without an Sp.Atk investment. Hp Fire allows me to kill off the likes of Forretress and Skarm (the ladder has to be weakened a bit first :/), though Rest can allow him to instantly recover his health without a downside due to Natural Cure. Lastly, Leech Seed allows me to set my spikes while keeping my health up, or softening a switch when the opponent threatens it.
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Forretress (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Rapid Spin
- Stealth Rock
- Spikes
Again pretty basic, but it does what it needs to. Shed Shell protects me getting trapped early in the game by the likes of Magnezone. Normally I can get at least SR and a layer of Spikes up if I don't play incredibly stupidly, so it seems to work for me
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Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 112 HP / 248 Def / 144 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Wish
- Softboiled
- Heal Bell
Because every team ever needs Chansey, right? Anywho, I run the EVs that I do so that I can optimize my Wishes passed, while still trying to maintain bulk. With this spread, Chansey gets 669 Hp/162 Def/465 Sp.Def, which really isn't too shabby when you get right down to it. I run both Wish and Softboiled as there are times when I simply can't wait an extra turn for my recovery.
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Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 248 HP / 136 Def / 124 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Will-O-Wisp
- Haze
- Rest
So I'm running Cofagrigus over Eviolite Dusclops for a couple of reasons. For one, Shadow Ball offers much less room for becoming setup bait than Night Shade does. Also, Haze basically shuts down any physical attacker lacking Taunt. Last of all, Mummy allows Cofagrigus to stall out pokes that rely on their ability such as Conkeldurr, as well as ruining the likes of Gliscor with a proper switch (switch in on Ice Fang).
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Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 248 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Waterfall
- Dragon Tail
- Sleep Talk
- Rest
I don't know how I haven't noticed this before, but Gyarados is an amazingly bulky poke when played right. With Intimidate he can come into a variety of physical threats without fear. Dragon Tail allows me to phaze out opponents while dealing some collateral damage, and Rest-Talk allows me to maintain his health.
My Sixth Slot:
Now here's one of the biggest problem with me most of my teams: I can formulate a group of 5 pokes relatively well, but I can't pick a final poke for my life So these are a couple pokes I've been playing around with:
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Fire Punch
- U-turn
Standard Scarfgon, basically there for threatening pokes with his potent dual stab and scouting switches, while receiving minimal damage from hazards.
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
IVs: 18 Spd
- Dragon Tail
- Fire Blast
- Substitute
- Roost
Just another shuffler poke that takes advantage of Multiscale. 18 speed IVs and a Relaxed nature guarentee his subs won't be broken by an uninvested Ferrothorn's Gyro Ball. Fire Blast allows him to effectively deal with various Steel types.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 96 HP / 248 SAtk / 164 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Pain Split
- Trick
A makeshift check for Skarmory and CM Reuniclus. Trick can basically cripple Reuniclus against my team, stealing Lefties for Rotom.
Scizor (M) @ Leftovers
Trait: Technician
EVs: 252 HP / 28 Atk / 216 SDef / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Roost
- Swords Dance
A more direct counter to Reuniclus, Scizor can also function as a rather effective late-game sweeper due to all the SR and Spikes support.
Anywho, if you have any suggestions, especially with my last slot, feel free to let me know, mmk?
Cool cool cool
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Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Leaf Storm
- Hidden Power [Fire]/Rest
- Toxic Spikes
- Leech Seed
Pretty simple, the lead spot is really sorta interchangeable with Roserade and Forretress. Anywho, Roserade allows me to absorb TSpikes, absorb most special attacks and set my own TSpikes. Leaf Storm gives me a nice stab that can deal quite a bit of damage even without an Sp.Atk investment. Hp Fire allows me to kill off the likes of Forretress and Skarm (the ladder has to be weakened a bit first :/), though Rest can allow him to instantly recover his health without a downside due to Natural Cure. Lastly, Leech Seed allows me to set my spikes while keeping my health up, or softening a switch when the opponent threatens it.
[Only admins are allowed to see this image]
Forretress (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Rapid Spin
- Stealth Rock
- Spikes
Again pretty basic, but it does what it needs to. Shed Shell protects me getting trapped early in the game by the likes of Magnezone. Normally I can get at least SR and a layer of Spikes up if I don't play incredibly stupidly, so it seems to work for me
[Only admins are allowed to see this image]
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 112 HP / 248 Def / 144 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Seismic Toss
- Wish
- Softboiled
- Heal Bell
Because every team ever needs Chansey, right? Anywho, I run the EVs that I do so that I can optimize my Wishes passed, while still trying to maintain bulk. With this spread, Chansey gets 669 Hp/162 Def/465 Sp.Def, which really isn't too shabby when you get right down to it. I run both Wish and Softboiled as there are times when I simply can't wait an extra turn for my recovery.
[Only admins are allowed to see this image]
Cofagrigus (M) @ Leftovers
Trait: Mummy
EVs: 248 HP / 136 Def / 124 SDef
Bold Nature (+Def, -Atk)
- Shadow Ball
- Will-O-Wisp
- Haze
- Rest
So I'm running Cofagrigus over Eviolite Dusclops for a couple of reasons. For one, Shadow Ball offers much less room for becoming setup bait than Night Shade does. Also, Haze basically shuts down any physical attacker lacking Taunt. Last of all, Mummy allows Cofagrigus to stall out pokes that rely on their ability such as Conkeldurr, as well as ruining the likes of Gliscor with a proper switch (switch in on Ice Fang).
[Only admins are allowed to see this image]
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 248 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Waterfall
- Dragon Tail
- Sleep Talk
- Rest
I don't know how I haven't noticed this before, but Gyarados is an amazingly bulky poke when played right. With Intimidate he can come into a variety of physical threats without fear. Dragon Tail allows me to phaze out opponents while dealing some collateral damage, and Rest-Talk allows me to maintain his health.
My Sixth Slot:
Now here's one of the biggest problem with me most of my teams: I can formulate a group of 5 pokes relatively well, but I can't pick a final poke for my life So these are a couple pokes I've been playing around with:
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Fire Punch
- U-turn
Standard Scarfgon, basically there for threatening pokes with his potent dual stab and scouting switches, while receiving minimal damage from hazards.
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
IVs: 18 Spd
- Dragon Tail
- Fire Blast
- Substitute
- Roost
Just another shuffler poke that takes advantage of Multiscale. 18 speed IVs and a Relaxed nature guarentee his subs won't be broken by an uninvested Ferrothorn's Gyro Ball. Fire Blast allows him to effectively deal with various Steel types.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 96 HP / 248 SAtk / 164 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Pain Split
- Trick
A makeshift check for Skarmory and CM Reuniclus. Trick can basically cripple Reuniclus against my team, stealing Lefties for Rotom.
Scizor (M) @ Leftovers
Trait: Technician
EVs: 252 HP / 28 Atk / 216 SDef / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Roost
- Swords Dance
A more direct counter to Reuniclus, Scizor can also function as a rather effective late-game sweeper due to all the SR and Spikes support.
Anywho, if you have any suggestions, especially with my last slot, feel free to let me know, mmk?
Cool cool cool
Last edited by 49th Parallel on Sun Aug 14, 2011 7:43 pm; edited 1 time in total
favor
can you post a qr code for this team? my comp broke and im left with the android app for po. so i cant really build a team |/
Goten- Posts : 9
Points : 23205
Join date : 2011-07-17
Age : 28
Re: Non-Weather Stuff
Rosarade has a nice Vag. :3
Elliot- Posts : 110
Points : 23437
Join date : 2011-06-13
Age : 29
Location : West Virginia :/
Re: Non-Weather Stuff
And he's a flower. A male flower with an oversized vagina.
Elliot- Posts : 110
Points : 23437
Join date : 2011-06-13
Age : 29
Location : West Virginia :/
Re: Non-Weather Stuff
Could you make move this to a different thread? I was kind of hoping to get some actual constructive criticism on this ._.
Re: Non-Weather Stuff
Yeah, but I'm lazy and I don't know shit. :/
Elliot- Posts : 110
Points : 23437
Join date : 2011-06-13
Age : 29
Location : West Virginia :/
Re: Non-Weather Stuff
A good last resort? ill give you a suggestion.
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IceCweam ^^ (Vanilluxe) (M) @ Focus Sash
Trait: Weak Armor
EVs: 68 Def / 252 SAtk / 132 SDef / 56 Spd
Modest Nature (+SAtk, -Atk)
- Autotomize
- Frost Breath
- Flash Cannon
- Blizzard
Automize and Weak Armor can Make it Outspeed S-Deoxys. Ninjask (for a few turns :I) and show what its made of with Frost Breath for a Critical Hit chance 100%. you can also automise it and stuff.
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IceCweam ^^ (Vanilluxe) (M) @ Focus Sash
Trait: Weak Armor
EVs: 68 Def / 252 SAtk / 132 SDef / 56 Spd
Modest Nature (+SAtk, -Atk)
- Autotomize
- Frost Breath
- Flash Cannon
- Blizzard
Automize and Weak Armor can Make it Outspeed S-Deoxys. Ninjask (for a few turns :I) and show what its made of with Frost Breath for a Critical Hit chance 100%. you can also automise it and stuff.
UltimateLatios- Posts : 326
Points : 23665
Join date : 2011-07-05
Location : Around The Sacred Lati Diemension
Poké Land :: Pokémon :: Rate My Team
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